We can have a quick basic understanding of Websocket in iOS. A WebSocket connection is a bi-directional, full-duplex communication protocol over a single, long-lived TCP connection. Unlike traditional HTTP, where a client must initiate every request and wait for a response, WebSockets allow both the client and server to send messages to each other at any time.
What is a WebSocket in iOS?
- Protocol: ws:// or wss:// (secure)
- Persistent: Keeps the connection open between client and server.
- Real-time: Ideal for apps needing real-time data (e.g., chat, games, stock prices).
- Low-latency: No need to re-establish connection on each request (unlike HTTP).
Where it is used in mobile application ?
In mobile apps (iOS/Android), WebSocket is typically used for:
- Chat apps – Real-time messaging.
- Live notifications – Push updates from server.
- Online multiplayer games – Real-time game state sync.
- Live tracking apps – GPS location updates.
- Stock/crypto price monitoring – Instant data updates.

WebSocket vs HTTP APIs (REST)
Feature | HTTP (REST API) | WebSocket |
Connection | One request = one response | Persistent connection |
Communication | Client → Server | Bi-directional |
Latency | Higher | Low (no reconnection required) |
Real-time | Polling or long-polling | Native support |
Data Push | No (client pulls) | Yes (server pushes) |
How to use WebSocket in iOS (Swift) — Basic Example
import Foundation
class WebSocketManager: NSObject {
var webSocketTask: URLSessionWebSocketTask?
func connect() {
let url = URL(string: "wss://example.com/socket")!
webSocketTask = URLSession(configuration: .default).webSocketTask(with: url)
webSocketTask?.resume()
receiveMessage()
}
func send(message: String) {
let msg = URLSessionWebSocketTask.Message.string(message)
webSocketTask?.send(msg) { error in
if let error = error {
print("WebSocket sending error: (error)")
}
}
}
func receiveMessage() {
webSocketTask?.receive { [weak self] result in
switch result {
case .success(let message):
switch message {
case .string(let text):
print("Received: (text)")
default:
break
}
self?.receiveMessage() // Keep listening
case .failure(let error):
print("WebSocket receiving error: (error)")
}
}
}
func disconnect() {
webSocketTask?.cancel(with: .goingAway, reason: nil)
}
}
When to Use WebSocket in a Mobile App?
Use WebSocket when:
- You need real-time two-way communication.
- REST API polling is too inefficient.
- You want lower battery usage compared to frequent polling.
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